Character Stats

Character Stats is the build of a character. There are six base stats of the game - Strength (STR), Defense (DEF), Constitution (CON), Intelligence (INT), Stamina (STA), and Magic (MAG). 5 Stat points can be distributed upon every Level up.

Experience
Experience (EXP) is what your character earns by playing the game. EXP can be obtained by completing quests, killing monsters, and a few other activities. When a player dies, a portion of their EXP will be lost.

Level
Level represents a player's mastery of the game. Players can Level up when they reach the target amount of EXP needed.

Health Points
Health Points (HP) is the amount of damage that can be sustained before dying (losing all HP). Like MP or Energy, HP can be restored over time or by using items. HP can be increased by adding stat points to the STA stat, or by raising the Tactics skills.

Mana Points
Mana Points (MP) determine how many times a player can use a certain spell. Like HP or Energy, MP can be restored over time or by using items. MP can be increased by adding stat points to the INT stat, or by raising the Magery skills.

Energy Points
Energy Points is what a player uses when running or uses certain skills. Like HP or MP, Energy can be restored over time or by using items. The Energy Points can be increased by adding stat points to the STA or CON stat. For Sagittarius, Energy is consumed instead of mana when casting spells.

Strength
Strength (STR) determines the Damage. This is the main stat for Warriors.

Defense
Defense (DEF) Every 5 points increases AC by 1. Every 50 points increases Evasion by 1%.

Constitution
Constitution (CON) Every 60 points increases HP and energy regen by 1 per second. For Sagittarius, this is the primary stat that determines the Damage instead of STR or INT.

Intelligence
Intelligence (INT) determines the MP a player has and the amount of magic damage inflicted on enemies. This is the main stat for mages.

Stamina
Stamina (STA) Every point increases HP by 1. Every 40 points increases Energy regen by 1 per second.

Magic
Magic (MAG) Every 40 points increases MP regeneration by 1 per second.

Attack Rating
Attack Rating (AR) determines the rate of your physical attacks. -22 means one hit per second and -11 would be two hits per second.

Armor Class
Armor Class (AC) determines the reduction physical damage taken from enemies. Every 5 AC reduces damage received by 1%, so a player with 100 armor class would reduce their damage taken by about 20%. There is a cap of 85% reduction or 425 AC. AC damage reduction is calculated before other resistances such as physical resistance.

Physical Resistance
Physical Resistance determines the reduction physical damage taken from enemies. A player can increase their Physical Resistance by using higher level equipment or the Holy Armor spell. There is a cap of 75% reduction. Physical Resistance damage reduction is calculated after Armor Class damage reduction. A player can check their resistance by using the RESISTS command.

Evasion
Evasion determines the chance of evading an attack including spells, projectiles, arrows and melee hits. Every 50 Defense or every 15 Telekinesis increases evasion by 1%. There is a cap of 50%.

Block
Block determines the chance of blocking an attack. Every 15 Tactics increases block chance by 1%. Using a shield increases block chance by 3%. Blocking an attack will reduce its damage to 0.